![]() ![]() ![]() I used the QC of the original and modified it to make sure the model would appear in-game and compiled it with GUIstudiomdl using Half-Life 2's GameInfo (since the Source SDK doesn't support Half-Life: Source) and copied the compiled files in to the hl1 folder of my Half-Life: Source game (modded with the Ultimate Definition mod). I decompiled the RPG ammo model from Half-Life: Source's Ultimate Definition mod, edited it in Milkshape 3D, textured it using the texture provided for the original RPG ammo model in the mod (I did not apply the normal map texture, however), and exported it as an SMD (as a reference model with Vertex Weights checked). Hello all, this is my first time making a model for the Source Engine, so I guess I am bound to screw up.
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